[codetama]

/rules

how the game works

πŸ₯š stages

transitionpromptsnotes
Egg β†’ Baby (first)6bonus
Egg β†’ Baby (subsequent)5veteran rebate
Baby β†’ Adult20class is locked in
Adult β†’ Elder30subform unlocks
Elder β†’ Egg40retire & respawn

πŸ– feeding

  • Β· prompt β†’ +10 hunger
  • Β· Bash β†’ +4 hunger, +1 STR
  • Β· Read / Grep / Glob β†’ +4 hunger, +1 INT
  • Β· Edit / Write β†’ +4 hunger, +1 DEX
  • Β· WebFetch / WebSearch β†’ +4 hunger, +1 INT
  • Β· decay: βˆ’3 hunger / hour
  • Β· death: 7 days at 0 hunger straight

🧬 classes (4)

Determined automatically when entering Adult stage from your stat distribution. Tie rule: max(stats) ≀ 1.25 Γ— min(stats) β†’ Balanced.

WarriorSTR
elder: Warlord
SageINT
elder: Archmage
TricksterDEX
elder: Shadow
Balancedeven split
elder: Druid

βš”οΈ battles

Defender strikes first. Skill-based, turn-based, no element counters β€” depth comes from cooldown timing and disruption.

  • Β· max HP = 100 + STRΓ—5 + LVΓ—10
  • Β· crit chance = min(50, 5 + DEX/4)% Β· crit Γ—2
  • Β· damage = skill.base Γ— stat_factor Γ— (1 βˆ’ target.DEX/100)
  • Β· battle energy: 5 / day, regenerates 1 every 4h

πŸ—ΊοΈ world map

You hold one or more bases on a shared grid. You can attack/capture any tile within 2 king-steps of any tile you own β€” same as moving a chess king twice. Multiplayer launches in a later sprint.