/rules
how the game works
π₯ stages
| transition | prompts | notes |
|---|---|---|
| Egg β Baby (first) | 6 | bonus |
| Egg β Baby (subsequent) | 5 | veteran rebate |
| Baby β Adult | 20 | class is locked in |
| Adult β Elder | 30 | subform unlocks |
| Elder β Egg | 40 | retire & respawn |
π feeding
- Β· prompt β +10 hunger
- Β· Bash β +4 hunger, +1 STR
- Β· Read / Grep / Glob β +4 hunger, +1 INT
- Β· Edit / Write β +4 hunger, +1 DEX
- Β· WebFetch / WebSearch β +4 hunger, +1 INT
- Β· decay: β3 hunger / hour
- Β· death: 7 days at 0 hunger straight
𧬠classes (4)
Determined automatically when entering Adult stage from your stat distribution. Tie rule: max(stats) β€ 1.25 Γ min(stats) β Balanced.
WarriorSTR
elder: Warlord
SageINT
elder: Archmage
TricksterDEX
elder: Shadow
Balancedeven split
elder: Druid
βοΈ battles
Defender strikes first. Skill-based, turn-based, no element counters β depth comes from cooldown timing and disruption.
- Β· max HP = 100 + STRΓ5 + LVΓ10
- Β· crit chance = min(50, 5 + DEX/4)% Β· crit Γ2
- Β· damage = skill.base Γ stat_factor Γ (1 β target.DEX/100)
- Β· battle energy: 5 / day, regenerates 1 every 4h
πΊοΈ world map
You hold one or more bases on a shared grid. You can attack/capture any tile within 2 king-steps of any tile you own β same as moving a chess king twice. Multiplayer launches in a later sprint.